There are three stages of resource planning in India.
The first stage is to find out what is the most important for us. The second stage is to figure out how we can use it. The third stage is to put it to use.
When we first started playing the game, we were told that we were only going to play the game for 2-4 hours and would only play for one hour to get the right information about what we needed, so we ended up playing for only one hour and that was a huge disappointment. So we started to do a few tricks and games to get us the right information about the game.
First, we did this because we were interested in the game’s core mechanics like how it works with resources and what the game’s goal is. Second, because the game’s goal is to be a resource-based game, we didn’t want to waste time on things like story or character development. Finally, because this is an indie game we wanted to play in a very small, intimate, and friendly way.
Well, you could say that the first two points we did are a little obvious. The core mechanics of resource planning and how the game works with resources are very clear. The third point I’d be remiss in pointing out, that this is an indie game.
The indy game part of it is important, because you can’t really do an indie game well if you are not willing to work with people on a level playing field. This goes back to the three stages of resource planning. When you’re at the beginning of the game, we wanted to be in a room with a lot of other players, so we wanted to be careful about our decisions.
We wanted to do it in a way that didn’t make our decision look as bad as it probably would after a couple of rounds of voting. That’s not to say you cant do it in a way where you look bad. But it is a good idea to make your first decisions as your first actions, so you can make them look as good as they can.
Once you figure this out, you can also start to make decisions where you think the other players will have a lot of questions, so you dont look stupid. In fact, the more you look at the game and think there are a lot of rules and the few decisions are made by the other players a lot, the more you will feel like it is your role in the game.
This is the case with the game’s first three stages of resource planning. You would think that these are all fairly easy steps because the game’s economy system is built around it. But the first step is actually pretty hard, as it involves figuring out how to make each resource count in a game where resource value is determined by how much you give to the other players.